Readme for Vehicle Simulator

 

1960s cargo ship for Vehicle Simulator V1.01 Jan 16, 2010

 

 

README for the OCEAN CONVEYOR v1.01 cargo model by DVOMarineDesign for Vehicle Simulator. January 16, 2010.

 

Version OCEAN CONVEYOR 1.01, Copyright 2009/2010, Dominique Vaccaro http://www.dvomarinedesign.com , for all content of the archive.

 

The readme file (or readme.txt), must remain within the archive and into your OCEAN_CONVEYOR_VSF directory in Vehicle Simulator.

 

This v1.01 version is an update for correctly working with the latest version of VSF (1.82). The throtle functioning and the propeler rotation have both been updated.

 

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-----DONATIONWARE:-----

 

This model is proposed as a freeware/donationware. That means,  if you value the hard and long work involved and if you think it is worth a few bucks, you' can donate 5 (minimum), 8, 10, 20, or whatever € or equivalent in US$. Of course, you can choose to not reward the author and use this model for free (see the terms of use and copyright below), but, doing a donation will allow me to develop other models for Vehicle Simulator and its future updates. Developing serious models is really a long task and a real commitment once one is started. Doing so on a regular basis needs some financial motivation and help.

Please note, you can make an additional donation at any time after the downloading, for any of my models.

 

For making a donation, please click on the link below or copy and paste the address in your browser:

 

http://www.dvomarinedesign.com/donation.htm

 

Thank you a lot for your generosity and help.

 

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This model of cargo, OCEAN CONVEYOR has been done for sailings in Vehicle Simulator. I wanted to convert that VS model in VSF by using the new graphic and dynamic capabilities of this new simulator and I wanted to model a rather detailed object with a realism note. Her behaviour has been meticulously worked out and I hope you'll use it with interest and fun, as much as I have had for building it.

Please note, this version does contain a bridge with functioning instruments and commands like speed indicators, propeller rpm, HDG, auto-pilot, cocks, rudder position, fuel quantity. 

 

-----WARNING:-----

 

This model and all files contained in the archive are the sole property of Dominique Vaccaro, www.dvomarinedesign.com .

By unzipping this archive, you accept to not host the files of the models contained into the archive on any other server than the author's one, to NOT DISTRIBUTE THEM IN ANY WAY (email, private message, disk, hardware, software material...), to not sell them, to not modify, TO NOT USE ANY CONTENT or file(s) included (models, xx files, cfg files, horn.wav sound file and all bmp or jpg textures) into this packages for another model, for another purpose than a use into the sole program Vhicle Simulator or for another person or application or commercial entity, with no limitation of time. By downloading or installing these files, you only obtain the right to use them on your personnal computer BUT YOU DON'T OWN THEM. THE USE OF SCREENSHOTS MADE FROM THESE MODELS IS NOT ALLOWED FOR ANY OTHER PURPOSE THAN SHOWING THEM INTO VIRTUAL SAILOR SIMULATION RELATED WEBSITES OR FORUMS. ANY OTHER USE SUCH AS PROMOTIONAL MATERIAL, 3D OR IMAGE PRESENTATIONS, RAISE OF FOUNDS, CALENDARS, SEARCH FOR INVESTORS OR POLITIC INVOLVEMENT, ETC, MUST BE DONE VIA ANOTHER SALE CONTRACT BETWEEN THE USER AND DVOMARINEDESIGN AND WITH PRIOR WRITTEN AUTHORIZATION FROM DVOMARINEDESIGN OR THE AUTHOR OF THE MODEL, Dominique Vaccaro. THIS WRITTEN AUTHORIZATION MUST BE DATED AFTER JULY 1ST 2009.

You can run and use these models in unrestricted circonstances, off-line or during on-line sessions or meetings, as long as you do not request payment for using them.

In case you use screenshots in simulations websites or forums, you needn't a prior authorization but you must add "Model from www.dvomarinedesign.com", excepted if they're posted into the official Hangsim.com Virtual Sailor and Vehicle Simulator forum, where you do not need to add this mention.

ANY INFRINGEMENT TO THESE TERMS WILL LEAD TO LEGAL ACTION.

 

The author will not be held responsible for any damage done to your computer or programs installed. By installing these add-ons, you fully agree with that term. However, in case of freezing or automatic restart of your computer, this is not the add-ons themselves which has been fully tested that will harm your computer but the unappropriated action you may do immediately after.

 

-----Recommended minimum hardware and software:-----

 

2,2 GHz Dual Core processor,

2Go Ram,

GeForce 7800 graphic card with 512Mo graphic memory,

Microsoft Windows XP,

Vehicle Simulator.

 

-----Utilization-----

 

- Open the Ocean_Conveyor_VSF zip archive, then simply unzip all the content into the "vehicles" directory of your Vehicle Simulator game.

- Wait a few seconds for loading the cargo ship into the game. Do not switch off your computer during this process.

- To enlighten all portholes and windows at night, press 12 times your "Insert" key. To remove this lighting, use your "Del" key. (sailbf.xx file).

However, due to VSF limitations so far, that internal lighting does not appear exactly aligned with the ship model all the time. If that sail (internal lighting) does inadvertly appear on some occasions and you don't want it, then replace the "1" of the [has_sails] line into the vehicle.cfg file by a "0".

- For a full load sailing, do set your ship's mass (select "vehicle" into the "Design" menu of the simulator, then select "1. body" then the [mass] parameter) on 54000000 (default value). For an empty load sailing, do set it on 32000000. Of course you can choose any intermediate value in between these two for simulating a partially loaded ship. As in real life, speed, draft and behaviour of the ship will be affected by these changes of load.

- I'd recommend to set your water settings on "shaded" for obtaining higher fps . Water settings on "shaded" are usually more realistic for large ships in VSF anyway, especially when sailing on high seas or in unsheltered waters.

- This is an heavy, high draft and not powerful ship, with a maximum speed of about 18.4 kts, reached in a significant and rather long number of minutes like the real ones of this kind. Like the acceleration, the decceleration is very slow as well. Keep that in mind when sailing and maneuvring.

- To display the bump-mapping effect, be sure to have your "Vehicle shaders" and "Vehicle shadows" ticked on into your vehicle graphic options of the simulator. Bump-mapping will still appear in a lesser realistic way if only "Vehicle shaders" are ticked on ("Vehicle shadows" off) but with much better frames per second (fps). For lower systems, you can choose to tick off these two options, there will ne longer be bump-mapping and shadows and advanced calculation of lighting onto the model, but it will still be enjoyable to sail with that ship.

 

 

 

Hope you'll enjoy your sailing and virtual cargo trading with this cargo ship!

 

OCEAN CONVEYOR 1960s cargo ship for Vehicle Simulator:

 

If and only if you agree with ALL the above terms, you can download the model for Vehicle Simulator here.

 

Thank you again for your support, your generosity and happy sailing!

 

 

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